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dreamhamar contado como nunca antes: presentación del libro y exposición

Category: ⚐ ES+dreamhamar+ecosistema urbano+publicaciones+urban social design

dreamhamar

dreamhamar es el proceso de network design que llevamos a cabo alrededor del rediseño de la plaza principal —Stortorget— de Hamar, Noruega. Este proceso creativo se inició como un concurso internacional de ideas en 2010 y en julio de 2012 entregamos el proyecto de ejecución de la plaza.

Poco hemos compartido durante este largo tiempo sobre el proyecto, el proceso participativo y las vicisitudes de abrir una pop up office y trabajar codo con codo con la comunidad local. Ha sido un proceso apasionante, intenso y lleno de todo tipo de anécdotas; una experiencia única que nos permitió trabajar sobre un espacio que literalmente habitamos durante 4 meses, ya que nuestra oficina estuvo localizada precisamente allí, frente a Stortorget.

Recopilar, ordenar, cribar y presentar la información producida ha sido una enorme tarea. La voluntad de mostrar y contar esta información en un libro nos ha obligado a realizar una labor de síntesis que por otro lado ha resultado muy esclarecedora. Con este post queremos contaros el proceso que hemos seguido, mostraros unas primeras imágenes del resultado e invitaros a su presentación en público.

dreamhamar book - interior

dreamhamar book – interior

Volver a contar la historia

Acabado el proceso participativo, que tuvo lugar entre los meses de agosto y diciembre de 2011, redactamos un informe para el ayuntamiento contando lo que se había hecho desde distintos puntos de vista. Nuestra idea inicial era pulir ese documento, convertirlo en un libro y hacerlo público. Pero pronto nos dimos cuenta de que para hacer todo el proceso inteligible y, sobre todo, facilitar el aprovechamiento práctico del conocimiento generado necesitábamos contarlo de otra manera. Tras meses de redacción y revisión en inglés y noruego, el resultado es una forma de contarlo, de muchas otras que podría haber, que creemos que es más estructurada y fácil de “navegar”, leer y consultar.

Revisar el proceso de forma (auto)crítica

Uno de los valores más claros de plantear una metodología definida aun sin precedentes directos es el de la experimentación. Pero ese valor no trascendería más allá de la experiencia concreta si no fuéramos capaces de extraer conclusiones con vistas a mejorar el proceso y repetirlo en otra ocasión. De modo que, junto a varios colaboradores del ámbito de la sociología urbana y la antropología, realizamos una revisión del proyecto, repasando las herramientas y metodologías utilizadas, explicitando nuestras propias impresiones tras la experiencia directa, destacando cosas que funcionaron bien y aspectos que habría que mejorar en el futuro, y tratando de condensar todo ello en una serie de conclusiones que pudiéramos compartir.

Clasificar, seleccionar y reelaborar materiales

dreamhamar nos dejó con una cantidad ingente de materiales de todo tipo. Notas escritas en cuartillas y postales, comentarios y posts publicados en la página, paneles con propuestas de proyecto hechas por estudiantes, cartones con esquemas dibujados durante los talleres, dibujos hechos por los niños en las escuelas, documentos impresos y digitales, maquetas, vídeos y sobre todo muchísimas fotografías de todo el proceso. Desde el principio tuvimos claro que para poder mostrar y compartir posteriormente el proceso teníamos que poner especial cuidado en documentarlo muy bien, y así lo hicimos. El resultado es que, a la hora de recapitular y contar el proyecto, hemos echado en falta muy pocas cosas, pero nos hemos tenido que enfrentar a la difícil tarea de ordenar, cribar, seleccionar y formatear todo ese contenido que sí tenemos.

Maquetar, revisar, maquetar, revisar…

Y por último, montar el libro. Para ello contamos con Lugadero, una joven editorial de Sevilla que desde el principio vio muy claro el proyecto y apostó sin dudarlo por su publicación. Con ello comenzó un largo proceso de pruebas y maquetas para encontrar una estructura adecuada, y después un aún más largo proceso de revisión y ajuste. En la carpeta del proyecto tenemos cerca de 40 borradores llenos de anotaciones, correspondientes a otras tantas vueltas de revisión. Algunas parciales, otras específicas para revisión de textos o gráficos, y otras, la mayoría, mucho más completas y exhaustivas.

Y por fin… el libro

Gracias a la paciencia y dedicación de todos los que han participado en esto, podemos por fin presentar una edición muy cuidada que, esperamos, permitirá al lector entender el proyecto en su totalidad y revisar al detalle nuestras reflexiones y conclusiones sobre lo que fue una gran experiencia piloto de network design y de lo que nos gusta llamar diseño social urbano.

dreamhamar book

dreamhamar book

Este es el libro que estaremos presentando en Lugadero mañana martes, aprovechando para inaugurar una exposición con materiales complementarios, algunos traídos casi directamente de nuestra última instalación en la Bienal de Venecia. ¡Os esperamos allí! Para los que no estéis por Sevilla, no os preocupéis, en breve os contaremos más sobre el libro y la manera de conseguirlo.

Fecha: martes 29 de abril de 2014
Hora:  20:30h
Lugar: Lugadero (C/Correduría, 5A, Sevilla)

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dreamhamar, seleccionado finalista en la Bienal Española de Arquitectura y Urbanismo

Category: ⚐ ES+ecosistema urbano+urban social design

dreamhamar

El proyecto dreamhamar, un proceso de network design para el rediseño de la plaza principal de Hamar, Noruega, ha sido seleccionado entre los 27 proyectos finalistas de la XII edición de la Bienal Española de Arquitectura y Urbanismo.

dreamhamar - public lunch in the square

En breve publicaremos un post más detallado sobre este proyecto, que se echa en falta en el blog, y estamos trabajando en un formato de publicación más extenso y cuidado, que esperamos poder presentaros muy pronto. Mientras tanto, si tenéis curiosidad, os animamos a revisar el material que hemos ido produciendo sobre la marcha:

La enorme web del proyecto, dreamhamar.org, llena de contenidos generados por nosotros y, lo que es mejor, por los propios participantes del proceso.

La galería de excelentes imágenes captadas por Christoffer H. Nilsen (nuestro colaborador local en Hamar) y el fotógrafo Emilio P. Doiztua.

Las grabaciones de las sesiones de vídeo en directo que fuimos haciendo cada lunes con la idea de contar de forma cercana y directa nuestras impresiones y vivencias como equipo de trabajo.

Algunos posts relacionados con el proyecto ya publicados anteriormente en este mismo blog.

Si queréis ver los proyectos premiados y los demás seleccionados en la BEAU XII, podéis hacerlo en la página oficial: www.bienalarquitectura.es

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REaction workshop in Paris : Diseño paramétrico y Smart Cities

Category: ⚐ EN+⚐ ES+city+ciudad+diseño+eventos+events+news+noticias+parametric+technologies+tecnologías

continue reading

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Hybrid Cities and Networked Participatory Design Systems | Hybrid Space Lab

Category: ⚐ EN+architecture+open culture+urban social design+urbanism

Coinciding with the rise of digital tools that foster participatory systems, Hybrid Space Lab is an entity that exists in the realm between architect and client, the traditional shapers of space. In this article, originally published here, Elizabeth Sikiaridi and Frans Vogelaar of Hybrid Space Lab share three of their projects and their thoughts on networked participatory design systems today.

The CITY KIT hybrid game by Hybrid Space Lab

The CITY KIT hybrid game by Hybrid Space Lab

CITY KIT

CITY KIT is a combined urban-computer game to upgrade your neighborhood. The CITY KIT project was developed for the Hong Kong Social Housing Authority with as a target group young people that are familiar with computer games but hardly play outside.

This hybrid game revolves around city planning and urban redevelopment. CITY KIT turns the residents into the “makers” of the city, providing thus a bridge between the users of the urban environment and the experts – the architects and the urban planners.

The CITY KIT hybrid game by Hybrid Space Lab

The CITY KIT hybrid game by Hybrid Space Lab

Playing the CITY KIT game, the residents can adapt and improve their local physical environment by building a digital version of their neighborhood. Using modular building components that can be moved around and fixed in certain places in the environment, users can build micro-stages, exhibition decks, floating bars and theatres, swimming pools and other recreational facilities that make living in the neighborhood more fun.

The CITY KIT hybrid game by Hybrid Space Lab

The CITY KIT hybrid game by Hybrid Space Lab

CITY_KIT is an open-source medium in which participants can add elements and share their designs. An online platform in the form of a website allows residents to actively take part in the game. All it takes is a simple click of the mouse to interactively test your own virtual version of CITY KIT.

Residents and game users can design their own objects and facilities and can realize their ideas: A ‘real’ object, an analog version of the proposed CITY KIT element, can be built at the chosen location.

On the website, the user can also pinpoint exactly where a digital object should be located in the analogue world. This can be done using a mobile phone.

The CITY KIT hybrid game by Hybrid Space Lab

The CITY KIT hybrid game by Hybrid Space Lab

The goal of CITY KIT is to help you revalue your local surroundings and incorporate the new, imaginative layers created in CITY KIT’s virtual world. Making small modifications to the personal, physical environment in digital space changes the experience of living in the real world.

DIY Pavilion by Hybrid Space Lab at the Hong Kong & Shenzhen Bi-city Biennial of Urbanism and Architecture 2009-2010 Photo by Andy Tam

DIY Pavilion at the Hong Kong & Shenzhen Bi-city Biennial of Urbanism and Architecture 2009-2010. Photo by Andy Tam

DIY Pavilion

Outcome of the CITY KIT project was the DIY Pavilion, first presented at the waterfront promenade of Hong Kong within the framework of the Hong Kong & Shenzhen Bi-city Biennial of Urbanism and Architecture 2009-2010 and later set up at the Hong Kong Jockey Club Creative Arts Centre and at the Kwai Tsing Theatre in Hong Kong.

DIY Pavilion by Hybrid Space Lab at the Hong Kong & Shenzhen Bi-city Biennial of Urbanism and Architecture 2009-2010; photo by Andy Tam

DIY Pavilion at the Hong Kong & Shenzhen Bi-city Biennial of Urbanism and Architecture 2009-2010. Photo by Andy Tam

Following the CITY KIT concept, users can co-create their design of the pavilion. The pavilion’s architecture is based on an architectural design principle with a flexible structure that can adapt to site and program requirements, to different content, context and spatial situations. The structure of the pavilion architectural design principle makes it possible to involve the users in the design, building and transformation of the pavilion.

‘Build Your Own Pavilion’ at the Hong Kong & Shenzhen Bi-city Biennial of Urbanism and Architecture 2009-2010

‘Build Your Own Pavilion’ at the Hong Kong & Shenzhen Bi-city Biennial of Urbanism and Architecture 2009-2010

The pavilion consists of triangular plywood plates sown together with the help of cable binders. It is a flexible mobile structure to be easily disassembled, transported, reassembled and sown together again, adjusting to the size of the site and the local requirements.

Detail of the DIY Pavilion by Hybrid Space Lab; photo by Andy Tam

Detail of the DIY Pavilion by Hybrid Space Lab; photo by Andy Tam

Videos on urban issues were projected on the triangular crystalline structure of the pavilion’s interior as the pavilion travelled to the different locations for community education.

Model of the DIY Pavilion by Hybrid Space Lab. Photo by Julian Roeder

Model of the DIY Pavilion by Hybrid Space Lab. Photo by Julian Roeder

Model of the DIY Pavilion by Hybrid Space Lab. Photo by Julian Roeder

SIMPLE CITY

Both projects, CITY KIT as well as the DIY Pavilion, were recently presented within the framework of the SIMPLE CITY installation by Hybrid Space Lab at the MAKK Museum of Applied Arts Cologne from May to August 2012 and at the first issue of plan – Architecture Biennial Cologne (plan – Architektur Biennale Köln in German) in September 2012.

The SIMPLE CITY is an interface for the participative development of urban projects by professionals and laymen. The design of this simulated urban environment can be broken down to simple elements that can be copied and modified by the users of the city.

SIMPLE CITY installation by Hybrid Space Lab at the MAKK Museum of Applied Arts Cologne from May to August 2012. Photo by Hybrid Space Lab

SIMPLE CITY installation by Hybrid Space Lab at the MAKK Museum of Applied Arts Cologne from May to August 2012. Photo by Hybrid Space Lab

Laymen and city-users by copying, pasting and modifying the basic elements can easily adapt the urban design in order to develop new urban settings.

With its modular setting SIMPLE CITY corresponds to the serially produced, global, generic city (with all the instabilities and breaks). SIMPLE CITY therefore refers to the city of the industrial age that was intrinsically related with the system of serial industrial mass production. The city of the industrial age was serially produced as the addition of generic urban elements. Therefore the model elements of the SIMPLE CITY installation were built with the help of modular building bricks that were sponsored by the Danish company Lego.

SIMPLE CITY installation by Hybrid Space Lab at the plan - Architecture Biennial Cologne, September 2012. Photo by Hybrid Space Lab

SIMPLE CITY installation by Hybrid Space Lab at the plan. Architecture Biennial Cologne, Sept. 2012. Photo by Hybrid Space Lab

SIMPLE CITY is an interface that enables the communication of dynamic and networked information on urban projects. It forms an environment for interactive collaboration and for communication of process-oriented urban and architectural projects. This includes projects on the energy and material cycles of the city, on urban conversion and on networked participatory urban and architectural design, such as the CITY KIT and the DIY Pavilion projects.

Networked Participatory Design Systems Today

The projects described above stand in the long tradition of participatory urban design, in the long tradition of the efforts of inserting the voice of the public into the process of shaping cities. Today these networked participatory design projects, such as CITY KIT, DIY Pavilion and SIMPLE CITY, are part of a general trend and of a paradigm shift.

Networked organizations and systems are today transforming our society in general. With new technologies and digital media currently transforming production and social communication, urban and architectural design is being redefined in a new context.

Participatory urban and architectural design systems are gaining –in the context of a networked society– in relevance. This is a general phenomenon as networked co-operation and open-source are to be found in many contemporary social and cultural expressions.

Current social-political are using social media tools and mobile media networks. Fluctuating networked political forces distrust established political parties and contest the concept of the ‘political expert’, creating independent self-publication channels and demanding ‘direct democracy’.

Networked systems are also transforming knowledge production; think of the Wikipedia, ‘the free encyclopedia that anyone can edit’. Co-operation, co-authorship and open-source are to be found in many contemporary cultural expressions and phenomena, such as, for example, Wikimedia Commons, the free media file repository making available public domain and freely licensed educational media content (images, sound and video clips) to everyone.

Users, aided by improvements in information-communication technology are increasingly developing their own new products and services, ‘democratising’ innovation. These innovating users often freely share their innovations with others, creating user-innovation communities and a rich intellectual commons.

The word “prosumer” is used in this context to describe the type of consumer who becomes involved in the design and manufacturing of products, so they can be made to his individual specification. The word “prosumer” blends the roles of producer and consumer and was first coined in 1980 by the futurist Alvin Toffler in his book “The Third Wave”.

Today the “prosumer” can be engaged in innovation and design as well as in the manufacturing of products that fit his individual specifications and needs. In the last years 3D printing has developed to a low cost technology that everyone can use to produce objects. 3D printing allows industrial production on a desktop scale enabling autonomous production for individuals and designers. This development of object production is enabled by the Internet and by the acceleration of technological developments and open source communities. The digital blue prints of objects are designed in 3D software and can be shared via digital networks. On special Internet platforms people share these open source 3D designs that can be produced via rapid prototyping with 3D printers.

Networked participatory design systems are replacing the logics of the industrial age, where the creative one designed for the non-creative masses. The architects and urban designers focus is shifting from designing objects and spaces to programming processes in interaction with users. The task of ‘designing’ processes for networks of people involved on the development of the urban environment is gaining in relevance. This means a shift from centralized to (distributed) participatory systems with ‘enabling solutions’ that involve users. This includes solutions and platforms that ‘enable’ users to interact, integrating users as participants into development processes of the urban environment – such as the CITY KIT, SIMPLE CITY and the DIY Pavilion.

Originally published at world-architects.com

Elizabeth Sikiaridi and Frans Vogelaar founded Hybrid Space Lab, a R&D and design practice focusing on the hybrid fields that are emerging through the combination and fusion of environments, objects and services in the information-communication age. The scope of our development and design projects ranges from those on urban games and planning to buildings, architectural interiors and industrial design applications and wearables.

Hybrid Space Lab is an interdisciplinary environment with an innovative and integrated approach to spatial issues. The focus of our work lies in fusing digital and analog environments, in embedding media networks in urban/architectural, social and cultural spaces. Hybrid Space Lab is a lab and a network in which architects, urbanists, landscape architects and environmental planners, designers, soft- and hardware engineers collaborate in the development of projects for combined analog and digital, urban, architectural, design and media spaces.

Hybrid Space Lab recently developed visions for the program of the new institute that will be formed by the merger of the Netherlands Architecture Institute (Nederlands Architectuurinstituut), the Netherlands Institute for Design and Fashion (Premsela) and the institute responsible for digital culture (Virtueel Platform). For an English text see here.

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EU collaborators | Julie Kaalby Bjerre

Category: ⚐ EN+colaboradores

Today we are happy to introduce you to Julie, one of our most recent collaborators. Welcome to Ecosistema Urbano!

Julie Bjerre

In her own words:

I am currently a master student of architecture at the Aarhus School of Architecture, from where I also completed my BA of Arts in Architecture. During the past years I have found a lot of inspiration from travelling and through my camera I try to take notion of every-thing that wonders my Nordic eye.

One late evening at the Aarhus School of Architecture I found myself caught in a post about the parallelism between pizzamaking and a concept called network design. When I was to discover that the Madrid based studio Ecosistema Urbano was the pizzachef, I realized that to learn more about this intriguing idea of network design and how to profoundly activate the citizen as a integrated ingredient in architecture, I had to head south. I had for a while been interested in the relation between citizens and architecture and I found Ecosistema Urbano’s mindset very inspiring.

With strong predilection for a sensible architecture I usually try to work with the mechanisms of the urban landscape to create durable concepts that can make us even more aware of the beauty of our constantly evolving environment. During my studies I developed a strong interest for an architecture of process –and I encountered the idea that the process is in fact the project. By working with Ecosistema Urbano I am hoping to explore another layer in the field of architecture in process, that I have not yet been able to fully explore during my studies.

So here I am. Lets bake!

And here is Julie’s short profile and related links:

Occupation: master student, Aarhus School of Architecture
Interests: People/city/landscape, travel, photography, food, friends, family, hygge
City, country: Aarhus, Denmark
Web: juliekaalbybjerre.dk
Social profiles: facebook.com/julie.bjerre

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Tilbake fra Hamar

Category: ⚐ ES+dreamhamar+work in progress

Tras cuatro meses de intenso trabajo en el proyecto dreamhamar en Noruega, la semana pasada los últimos miembros de Ecosistema Urbano desplazados allí para trabajar en directo en el proceso de network design volvimos de Hamar a nuestra oficina en Madrid.

Nieve en Stortorget, Hamar

Dejamos Stortorget, la plaza donde han estado sucediendo todo tipo de cosas desde que llegamos, cubierta con las primeras y tardías nieves del invierno noruego y amenazada por la invasión repentina de los coches, que siempre pugnan por volver. Las últimas reuniones clave, los últimos trámites, el rápido desmantelamiento de lo que durante ese tiempo fue un espacio de trabajo para nosotros y para los ciudadanos de Hamar, y finalmente la entrega de varias llaves y unas cuantas bicicletas. Lo último, apagar la calefacción.

Evento LightHamar

El pasado sábado 3 tenía lugar LightHamar, el último evento de la fase intensiva de participación in situ, con la aspiración de ser sólo el comienzo de otro proceso más lento y más profundo de cambio, de construcción de un espacio público, de un lugar, y de creación de una comunidad abierta capaz de darle vida.

A partir de ahora nos dedicaremos a seguir impulsando ese proceso desde aquí, y a dar respuesta al desafío de recoger, procesar, digerir y comunicar los resultados de varios meses llenos de talleres, acciones urbanas, debates, encuentros, conferencias, eventos, visitas y colaboraciones que han comenzado a convertir el espacio de un aparcamiento en un lugar para la ciudad. Es ahora cuando tenemos que hacer todo aquello que no ha sido posible o pertinente hacer durante el trabajo (a veces muy duro, a veces muy gratificante) en Hamar.

Instalación luminosa interactiva por Uncoded

Mientras nos ocupamos de todo eso, os animamos a revisar con calma todo el material que hemos ido produciendo sobre la marcha:

La enorme web del proyecto, dreamhamar.org, llena de contenidos generados por nosotros y, lo que es mejor, por los propios participantes del proceso.

La galería de excelentes imágenes captadas por Christoffer H. Nilsen (nuestro colaborador local en Hamar) y el fotógrafo Emilio P. Doiztua.

Las grabaciones de las sesiones de vídeo en directo Hamar Experience, que hemos ido haciendo cada lunes con la idea de contar de forma cercana y directa nuestras impresiones y vivencias como equipo de trabajo.

La línea del tiempo, realizada usando Memolane, que aglutina la mayor parte del contenido generado alrededor del proyecto durante este tiempo.

Una vez pasado el revuelo de la vuelta, el arranque de la segunda fase y la urgencia del primer informe que queremos emitir (que ya se han dejado notar en el parón temporal de este blog), iremos publicando aquí más pausadamente los sucesos, impresiones y reflexiones más interesantes del proyecto, así como lo que siga sucediendo en adelante, esta vez en castellano para compensar la gran cantidad de material disponible en inglés y noruego.

Sabemos, por el feedback que hemos estado recibiendo durante este tiempo, que el proyecto genera mucho interés y también bastantes dudas en muchos de vosotros, que hay cosas que atraen vuestra curiosidad y podría ser interesante compartir. Así que, de cara a próximas entradas, os planteamos una sencilla pregunta:

¿Qué (más) os gustaría saber de dreamhamar?

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Network Thinking | investigando nuevas metodologías de diseño y aprendizaje

Category: ⚐ ES+dreamhamar+investigaciones+LCV

Sumergidos como estamos en plena recta final de dreamhamar, nos ha parecido interesante recuperar hoy un artículo publicado en mayo por Francesco Cingolani en La Ciudad Viva y que resume algunas de las ideas que venimos manejando en este proyecto desde entonces. Ahora, meses después, hemos podido constatar los aciertos —y las dificultades— de este enfoque, y en unas semanas comenzaremos a publicar nuestras experiencias y conclusiones. Mientras tanto, os dejamos con una pequeña vuelta a los orígenes:

Network design

Creative Network por Amber Case – flickr

“Learning is not a product of schooling but the lifelong attempt to acquire it.” – Albert Einstein

Llevamos unos meses desarrollando en Ecosistema Urbano un proyecto de educación expandida del cual algunos de vosotros seguramente habréis oído hablar y que, en las últimas semanas, ha generado una serie de reflexiones que queremos compartir con vosotros.

El proyecto en cuestión se llama Urban Social Design Experience (USDE) y hemos presentado la primera sesión (que ha terminado hace poco) en forma de cursos (experiences) que presentan enfoques y líneas de trabajo innovadoras en el campo de la gestión y la cultura urbana.

Hace unas semanas, durante una de las reuniones de desarrollo del proyecto experience, nos dimos cuenta que el concepto de “cursos” se nos quedaba pequeño, porque en realidad lo que estábamos desarrollando era una plataforma de networked-learning. continue reading

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Dreamhamar Opening event | From parking lot to colorful creative space

Category: ⚐ EN+ecosistema urbano+eventos


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Stortorget, Hamar, 1960s

Last Saturday dreamhamar was officially launched in Hamar. Officially that is, as the project has been already running for already 3 months. Ladies and gentlemen, welcome to dreamhamar!

For the past 50 years, the main square of Hamar, Stortorget, has been a parking lot. Alread busy one in the 60’s, as you can see in this picture. This is how things were, until now.  The time has come to say good bye to engines and honks in Stortorget Square.

In December 2013, the construction of the new Stortorget Square will be finished and the square will become public space again. Like back on the day, it will be a public square made of people – rather than cars -, made of the sounds of laughter and distant conversations.

As you may already know, ecosistema urbano is the chosen architecture and urban design firm that will lead the redesigning process of the new square. We decided we didn’t want to wait until to 2013 to enjoy a public space in Hamar, since the city needed it and we needed an outdoor working space for the upcoming workshops where every citizen of Hamar will be able to shape the future of the square. So we set a date: Saturday 17th, September 2011.


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Stortorget 2011. Frank and the bollards. Be careful with your feet!

To celebrate this new beginning for Stortorget, we managed to close the parking lot by simply moving and changing the use of the existing granite bollards, from being the limit of the parking lot, to benches and tables for this temporary public space. As you can see in the picture, we have Frank and his team to thank for this space. It was a simple, but impressive, transformation.

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Stortorget 2011, not a parking lot anymore

A little sunshine is enough to draw people to the square. Now the stone cubes are places to rest, have an ice-cream, jump or talk.


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Boamistura working on the painting design. What will they come up with?

Stortorget was still grey and uninviting. So we called Boa Mistura, an urban art collective from Madrid, to re-interpret the temporary public space.


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Boamistura recreating a pattern based upon Norwegian cultural roots

It took 3 days, 52 hours of work, 120 litters of paints and 10 hands, to transform the space in a cheerful, colorful, stage for creativity and innovation.


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Hurry up, guys! The weatherman forecasted rain!

Starting at 14h, the city of Hamar gathered at Stortorget for the opening event of dreamhamar. At the beginning, no one dared to walk over the new paint, but little by little the space filled with people.

Gry Veronica Engli, a lovely energetic woman who supported the project since the competition phase, presented dreamhamar and invited everyone to participate. Then, the acknowledgements: We thank to Eidvisa Breadbånd, who provides FREE wi-fi to the square! Hamar sentrum who helped us with communication and sound system, MEDIA 1 who supported us with the printing and graphic design, the viking ship for letting us the LED screen and folkehøgskole for letting us use their sound system.

Right after, there was a serie of speeches starting the Mayor, Einar Busterud, and ending with the invited guests.


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The mayor of Hamar, Einar Busterud.

The Mayor had the honour of the opening speech:
These wore some of his words to the citizens of Hamar:
Today we are building the foundation of what the citizens, in a 100 years from now, are going to feel about our main square. In the future, the question will be: – Where were you when Stortorget was redesigned? Then you will have to possible answers: Either you can tell us about your participation, or you can explain why you weren’t there. If you are not participating, don’t complain afterwards. The only certain thing is that the square has to change. So please, come join us for this process. Stand up and be a responsible citizen!”

There were many other speeches (we are planning on publishing them too). When they were over, Gry invited everyone to visit  the dreamhamar office in the basar building – the physical LAB, which was quickly filled with people who were looking at the interactive model, registering for the workshops, reading information about the project. Overall, it was a great sucess as over 60 names were registered!


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The Physical LAB. You are invited to come and visit us!

This is how Stortorget looked after the artistic intervention of Boamistura.

It makes you wanna jump, doesn’t it?

It is amazing what some paint and lots of imagination can do. Get used to experimenting with Stortorget! It has potential!

Those who stayed outside, watched the video introducing the different collaborators of the project. I will leave you with them. As you can see, dreamhamar is in good hands!

Watch dreamhamar collaborators video

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Dreamhamar | A las 14h comienza el proceso de network design, síguelo LIVE!

Category: ⚐ ES+arquitectura+ecosistema urbano+eventos

En unos minutos, a las 14:00h comenzará el evento que marca el comienzo del proceso de network design destinado a rediseñar la plaza mayor de Hamar, Stortorget Square.

En el acto participarán el alcalde, artistas locales y representantes de la comunidad, y Boamistura realizará una intervención en la plaza. Se puede ver en directo a través del digital LAB de dreamhamar.org o en la página web del ayuntamiento de Hamar.

Comienzan así 3 meses de workshops, conferencias y otras actividades destinadas a diseñar, de forma colectiva, participativa y transparente, el nuevo centro urbano de Hamar (Noruega).

Si eres creativo y te interesan los temas urbanos, puedes participar en este proceso a través de los online workshops.

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MÁS INFORMACIÓN SOBRE EL PROYECTO DREAMHAMAR Y LA METODOLOGÍA DE DISEÑO PARTICIPATIVO NETWORK DESIG EN:

www.dreamhamar.org

 

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How to make pizza, network design style

Category: ⚐ EN+dreamhamar+urban social design

 

Image by Seth W. (Flickr)
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Sometimes two simple words combine to create a concept difficult to understand, like network design.

Network design is the methodology Ecosistema Urbano is going to apply in the redesigning process of Storget Square, in Hamar. The name of the project is dreamhamar.

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