Comments: (0)

ecosistema urbano at 2015 Shenzhen — UABB bi-city biennale of urbanism and architecture

Category: ⚐ EN+architecture+ecosistema urbano+events+networkedurbanism+news+research+technologies+urban social design+urbanism+video


overall view

Between November and December 2015 we spent one week in Shenzhen on the occasion of the 2015 Bi-City Biennale of Urbanism/Architecture, being invited by curators Alfredo Brillembourg and Hubert Klumpner to be part of the Radical Urbanism section of the exhibition. The brief of this edition of the Biennale is “Re-Living the city”, a reflection about reuse and rethinking existing buildings, the reimagination of our cities, and the remaking of our daily lives by design. The main location of the event was connected to the topic of the Biennale: the former Dacheng Flour Factory has been transformed into a massive container of thoughts and innovative practices in urbanism without hiding its recent past of industrial activity and its uncertain future.

The Dacheng Flour Factory_ Image: UABB

Our installation at the UABB Biennale, called Networked Urbanismdisplays a selection of pilot projects exploring physical and immaterial urban improvement, a critical catalogue of their urban contexts, the understanding of urban complexity and the new tools developed to address it. The colourful multimedia exhibition displays 10 pilots projects, implemented during the past 10 years in different contexts around the world, but also displays 1 mockup, a real scale version of an urban furniture design.

1

The Networked Urbanism Installation reflects the working method: an overall strategic vision that relies on short term punctual and powerful interventions in specific and emblematic spots (pilot projects), rather than long term and high resources urban strategies. Ecosistema Urbano’s projects empower people and engage citizens in the tangible transformation of the places where they live.

The definition and final layout of the installation was an intense process of research and real scale experimentation to find interactions between graphic design, communication, animation and optical effects. We tried to show the common philosophy behind each project in a very visual and communicative way. Each pilot project is communicated with a graphic slogan synthesizing the nature of the intervention and its message, a reference to the city where the project is implemented, and a description of the overall urban strategy.

slogan

3


10 pilot projects

Moreover, a digital layer of information is added to the graphic display. 5 multimedia dioramas provide an intriguing representation of the following pilot projects: Exuma Garden of Dreams, Dreamhamar, Asunción Open Lab,  Voronezh Sea Revitalization, and Encarnación Sustainable Development Territorial Plan.

Diorama for the project Dreamhamar

The other 5 pilot projects presented in Networked Urbanism installation are described throughout short movies displayed as holograms, thanks to a DIY fascinating technique. The videos of the projects Ecobulevard, Air Tree Shanghai, Ecópolis Plaza, Energy Carousel, Escuela Febres intervention in Cuenca , explain with 3d holograms the complexity of this interventions, showing the different layers and their several possible points of view and configurations.

Hologram of Ecobulevar project

1 Mockup
Well centered on the main wall of the space lays the message “Customize public space“, surrounded by drawings of the possible configurations of Madrid Chair. In the central area of the exhibition there are 18 pieces of this flexible and multipurpose urban furniture in red and orange versions allowing visitors to interact and create their own favourite exhibition layout.

Assembly phase of Madrid Chairs

7

The UABB Biennale will be open until March 3rd 2016, if you are planning to visit Shenzhen, don’t miss it!

Comments: (2)

Diseño Cívico | curso online de Domenico Di Siena

Category: #follow+⚐ ES+ciudad+colaboraciones+convocatorias+cultura abierta+educación+urban social design

disenocivicobanner

Hoy os hablamos de nuestra colaboración con el proyecto Diseño Cívico desarrollado por Domenico Di Siena, quién muchos de vosotros seguramente ya conocen y que durante unos años ha sido parte de nuestro equipo.
Antes de todo vamos a descubrir un poco más sobre este concepto. El Diseño Cívico promueve dinámicas colaborativas para conseguir soluciones colectivas pensadas para el bien de una comunidad. El objetivo es trabajar sobre el desarrollo de proyectos cívicos es decir proyectos relacionados con la ciudadanía entendida como colectividad política.

Los resultados de un Diseño Cívico pueden ser Servicios, Espacios, Relaciones, Sistemas, Herramientas, Dispositivos, Métodos, Procesos, Estrategias, Políticas, Contenidos Audiovisuales y Aplicaciones Web y Móviles.

Domenico acaba de lanzar una plataforma para avanzar sobre la definición y la investigación sobre Diseño Cívico. Para descubrir un poco más os invitamos a ver este vídeo

El primer resultado de este trabajo es un curso online de la duración de 3 meses que empezará el día 28 de septiembre. El curso propone un recorrido para descubrir una nueva idea de Diseño basada en la hibridación de diferentes disciplinas, asociada a una importante reflexión sobre la territorialidad y los procesos de Inteligencia Colectiva.

Consta de 30 clases impartidas online por el mismo Domenico. Entre los diferentes temas abordados se presentará también nuestro proyecto Dreamhamar analizado como uno de los casos de estudio.

El curso nace gracias al apoyo y la certificación del Instituto de Arquitectura del Colegio de Arquitectos de Madrid.

Estructura del curso

+ 30 sesiones de 20 minutos
+ 3 meses
+ 3 sesiones live en streaming
+ 1 foro de debate exclusivo para los participantes
+ 1 grupo chat instantáneo tipo whatsapp (slack)
+ 1 proyecto colectivo para definir un modelo de red abierta de Espacios Cívicos
+ 1 seguimiento de proyectos de los participantes

Diseño de una red abierta de Espacios Cívicos

El curso será la ocasión para trabajar sobre un proyecto de red abierta de espacios cívicos.
Los participantes definirán a través de un proceso de codiseño qué es un espacio cívico y sobre todo cómo conectarlos entre ellos.

Un punto de partida será pensar cómo estos espacios promueven que la Ciudadanía pueda desarrollar proyectos sociales en constante conexión con las autoridades locales, los agentes económicos, los actores culturales y las universidades.

Descuento especial

imagen de Zuloark editada por Domenico Di Siena con logo diseñado por Francesco Cingolani

Ecosistema Urbano es partner del proyecto. Gracias a esta colaboración os ofrecemos un código de descuento que os permite ahorrar 10 euros en la matrícula.
El cupón descuento es: ecosistema.
Este descuento es valido para las primeras 16 personas que lo usen.

Para utilizar el descuento, visita la web http://disenocivico.org añade el curso al carrito. A continuación en la página de pago podrás utilizar el cupón de descuento

diseno.civico_logo

Comments: (0)

Plan e+ | convocatoria abierta de talleres urbanos en encarnación, paraguay

Category: ⚐ ES+convocatorias+creatividad+ecosistema urbano+encarnacion más+espacio público+Plan Encarnación Más+proyectos+urban social design+urbanismo

cabecera

En el marco del Plan Encarnación Más, que está imaginando un futuro urbano sostenible para la ciudad de Encarnación (Paraguay), Ecosistema Urbano organiza una serie de experiencias y talleres creativos.

Lanzamos hoy la convocatoria abierta a estudiantes universitarios residentes en cualquier ciudad de América Latina para participar en los talleres urbanos que se realizarán en dos etapas, una primera semana del 10 a 15 de Agosto y la segunda etapa del 2 al 7 de Octubre. Estudiantes y jóvenes profesionales de diversas especialidades y centros académicos, se juntarán en equipos multidisciplinares para reflexionar sobre la ciudad y proponer acciones para mejorarla.

continúa leyendo

Comments: (0)

Networked Urbanism: The real learning begins when things go live | part II

Category: ⚐ EN+creativity+ecosistema urbano+networked design+networkedurbanism+publications+urban social design

This is the second part (see the first part here) of our conversation with Paul Bottino, cofounder and executive director of TECH, Technology and Entrepreneurship Center at Harvard. Here you can read the first part.

BT&JLV The learning experience includes the possibility to learn from consequences, mistakes, and successes. This methodology emphasizes the value of the process itself, in contrast to a teaching approach primarily focused on the end results. How would you value the process versus the end results? Can we introduce failure/uncertainty as part of the development of the learning process?

PB You are being charitable because we people have proven ourselves pointless predictors! And our ever-growing connectedness and complexity are going to give computer power and big data analytics a long battle before we get much better. So as far as I can see, the value is in the process, and the end results are more or less kaleidoscopic: when the twirling stops for an instant, we see a pattern, rationalize how we got there, codify explanations, and issue predictions based on the code. The twirl resumes and reminds us of our folly but we can’t give up the game and our illusion of control. My response is to emphasize good practice—valuing process over results—in the hope that more often than not good results will emerge from good practice. Part of any good practice is periodic reflection intended to prolong the period where one is open to discovering the right practice for the right situation. That reflection includes looking at how the failure and uncertainty inherent in the process affects our practice; asking how we respond to and perceive failures; and how we perform and make decisions and communicate in uncertain circumstances.

BT&JLV Think Big / Start Small are two of the ten guidelines for the course, and are also key concepts for innovation in general. Do you have any advice about how to fill the gap between the “think” phase and the “start” phase? What are the most common challenges in the transition between the design phase and the actual implementation of the project in the real world?

PB Your eighth guideline for the studio is a great start, “Act Now!” (and ask questions later and along the way). Whenever possible, it’s a good idea to transform thoughts and words into actions and to test them with people. It is the formulation of something that people can see, touch, and experience that stimulates the most useful feedback. It is much easier to close this gap with virtual designs than it is with physical, but you can shrink it with models and simulations. In the virtual cases, the transition isn’t a bright line but a continual back and forth—two steps forward, one step back—of testing with people and redesigning until you realize your test subjects have become users and you feel you’ve made a phase change to implementation. With physical designs and more complicated virtual designs, there are clearer phase distinctions and cut-over moments. The real learning begins when things go live. The greatest challenge I see designers face in these moments is handling the pressure and responding to the unforeseen requirements that are now coming from stakeholders external to the design team, whereas before they were self-imposed. These events stress the entire design organism, from the belief that what you are doing is valuable to the little details that make it work. The best teams use systems thinking and parallel processing to tend to the entire organism in order to be as ready as they can be for these moments.

BT&JLV Historically, design schools have been somewhat segregated from other disciplines, and have been considered to be niche institutions. In the last decade, design has emerged as an overarching discipline, and design methods (design thinking) are strongly influencing other fields. These methods are frequently adopted by a wide range of disciplines, from scientific to humanistic ones.
How would you explain this opening? Has the role of the designer shifted from designing a building or product to “enhancing society”?

PB Design thinking fits a classic technology innovation paradigm, which is it takes on the order of 30–years to emerge from inception to widespread adoption. Ideas spread faster now but the 30 year rule still works for big changes. Design thinking is “process know-how” that fits the broad definition of technology. I would trace its origins back to 1961 and the publication of Synectics by William J. J. Gordon2. So many factors contribute to where it is today but perhaps the two main ones are increasing complexity frustrating a purely analytical approach and the shift from an industrial economy to a knowledge economy where the emphasis moved from labor, equipment, and capital to people, engendering a natural embrace of the human-centered precept of design thinking. The designer’s role changed right along with that. With a focus on people, the essential question is not what to make or how to make it, it is why to make it; so inexorably, designers (which includes makers by many other formal names) engage the issue of why, embody it in their designs, and find themselves working at the highest level of value creation.

BT&JLV You work as an educator with students and professionals coming from various institutions, with different backgrounds, education, and expectations.
In your experience, do designers and/or students of design have special capabilities for creative problem solving?

PB All children have the basic capabilities and unfortunately it seems mainstream schooling retrains them to concentrate on solving right-answer problems with predetermined tools. Design students seem to have either never lost or have managed to reawaken the childhood ability to see things differently, dive into open-ended challenges and try to figure things out without knowing the “right” way. That and a healthy quotient of cultivated empathy and the energy to exercise it regularly is what I see setting design students apart.

BT&JLV Networked Urbanism provides students with a toolbox of 10 guidelines to use during the research process:

1.EXPLORE
2. RESEARCH
3. NETWORK
4. SHARE
5. BE OPEN
6. THINK BIG
7. START SMALL
8. ACT NOW!
9. COMMUNICATE
10. MOVE BEYOND

Which other ingredients would you add to it?

PB This is a tremendous set to which I’d add:

11. DECLARE your ignorance: embrace what you don’t know and can’t explain and cultivate it as an energy source to ward off the tendency to believe you have an answer before you do—and the tendency not to risk losing what you think you have.
12. DEFY known authorities: their dissonance is as good an indication of value as your adopter’s resonance.
13. FOCUS on the meaning of your design: value springs from metaphorical shifts.
14. NARRATE the story of your design complete with round characters, rich settings, true heroes, and real villains.

You can access the complete publication here

Comments: (0)

Networked Urbanism: The real learning begins when things go live | part I

Category: ⚐ EN+creativity+ecosistema urbano+networked design+networkedurbanism+publications+urban social design

GSDbook_654

#networkedurbanism is a series of studios taught in the Urban Planning and Design Department at the Harvard University Graduate School of Design between 2010 and 2014.

The #networkedurbanism studio aims to bring network-design thinking to the forefront of design disciplines and strives to solve real-world problems on the ground, providing an alternative to the traditional approach of designing urban environments from a bird’s-eye view, and a single designer’s perspective. Networked Urbanism not only examines the physical dimension of the city, but also its social processes and fluxes, developing initiatives that generate spontaneous transformations and set up conditions for change.

The #networkedurbanism studio provides the framework for students to pursue their own interests, find their own means of expression, and create their own paths. They are encouraged to work with others, to create connections and to search for new problems and opportunities that underlie our society, visibly or subtly. Overall, they are expected to explore the city and design new tools to creatively improve urban life.

The following conversation with Paul Bottino is an excerpt from our publication Networked Urbanism, Design Thinking Initiatives for a Better Urban Life

Paul Bottino is cofounder and executive director of TECH, Technology and Entrepreneurship Center at Harvard.
TECH’s mission is to advance the understanding and practice of innovation and entrepreneurship through experiential education: by initiating, advancing and informing student projects. TECH helps faculty create and deliver innovation and entrepreneurship project courses, provides students with project support and sponsors and advises student groups working to build the Harvard innovation community.TECH is based on the belief that boundaries—between disciplines, people, organizations, and ideas—need to be crossed continually to create the insights that lead to innovations because socially useful and commercially viable advancements require the right mix of scientific and engineering knowledge, entrepreneurial know-how, and worldly perspective.

Belinda Tato and Jose Luis Vallejo (BT&JLV): TECH promotes experiential education, a pedagogical approach that informs many methodologies in which educators purposefully engage with learners in direct experience and focused reflection in order to increase their knowledge, develop their skills, clarify their values, and develop their capacity to contribute to their communities.
Networked Urbanism studio incorporates this methodology, requiring participants to leave their comfort zone in order to introduce them to realities in today’s society – outside the walls of Academia—in which designer’s skills are needed. Do you think that this non-academic, feedback-driven process should be used more often in design courses? Does it help to foster an entrepreneurial spirit among students?

Paul B. Bottino (PB): Absolutely. Though it is only non-academic in the sense of that word that means concerned solely with matters of theoretical importance. I consider it academic because it is central to learning, which is my chosen sense of the word. The kind of experiential education that my students and I practice does have practical ends as well as theoretical. But in a creative economy, where knowledge is the primary means of production, education is inextricably linked to practical ends. All of the educators and learners I know—be they at the lifelong, higher, secondary, elementary, or natural level—want to create useful knowledge for their desired ends, and those ends include everything imaginable on the spectrum of human experience. In my case, and I believe this is true of the Networked Urbanism studio, the end goal is to help build students’ innovative capacity.
In order to do that, educators and students must jointly go on an implicit knowledge exploration.

It is obvious but worth saying that knowledge about the future and the new designs that will inhabit it is not explicit, meaning you can’t enter search terms in Google and get answers, even if Google had access to every bit of knowledge available. Instead, it is a research process in which you craft a probe in the form of a design concept and take it to people to educe knowledge about it. If it is a new concept, which it must be to qualify as a potential innovation, then it is going to generate new thoughts. The designer takes those new thoughts not as answers, but rather as feedback. The endeavor of the designer is to transform concepts into value. Value is a utility function; it derives from the use of designs by some number of people. So the essential way designers create value is by engaging in a process of formulation-feedback-reformulation that transforms neurons firing into words, visuals, prototypes, and designs. In my experience, learning via this process is the only way to develop the kind of embodied knowledge that lasts and evolves. Willingly engaging in this full experience and being vulnerable to it is the essence of the entrepreneurial spirit. And, as Oliver Wendell Holmes, Jr., is quoted, “A mind that is stretched by a new experience can never go back to its old dimensions.”

BT&JLV Networked Urbanism encourages students to choose a topic at the intersection of their interests and society’s needs. They have to take the initiative and make decisions. Projects become unique and linked to their personal stories and many of them live beyond the term. This isn’t the traditional academic approach but it is a common entrepreneurial construct, and designers are increasingly expected to define both the problem and the solution. Do you think that “problem finding” skills have become a fundamental base for innovation?

PB Yes, most certainly. I would say those skills always have been essential to innovation, but it is probably more apt to call them something else because in many cases you don’t need to find the problem, it is in clear view. Consider certain diseases where the problems are well known—when a treatment or cure is discovered, invented, and developed, it is very likely immediately deemed an innovation. This is a process of innovation that occurs almost entirely by devising a new solution to an existing problem. I think it is fair to differentiate creative problem-solving, where the problem is given or known, from innovating, where it is not, yet still call creative solutions that are widely used, innovations. To this way of thinking, the full experience of innovating starts with some kind of finding—finding problems people don’t know they have or finding opportunities others don’t see. These kinds of findings emerge from change. Change causes uncertainty about the meaning of existing things and whether they are still useful and valuable. The designer interprets change, sees things differently, and creates new meaning and value. Because there is so much change, the possibilities are endless so it is essential to filter them through one’s values, interests, and capabilities to make a starting choice. This is wonderful for the educational experience because it supplies personal purpose, relevance, and intrinsic motivation to the exploration.

BT&JLV One of the crucial benefits during the Networked Urbanism studio has been the cross-pollination of students with many different backgrounds from all the programs within the GSD. Moreover, the collaboration with people outside of the studio enhanced the innovation of the projects exponentially, since students are required to build up connections with others, creating a network of advisors and professionals within the field, as well as existing and potential community members. Is interdisciplinary collaboration now a necessary ingredient for successful entrepreneurship and innovation?

PB It is probably too much to say that it is absolutely necessary in all cases because there will always be instances of people seeing things differently and innovating without too much assistance, but it feels like those are edge cases that are more and more extreme. More the norm is where the challenge is complex, and seeing and approaching things differently comes from a combination of perspectives and abilities. It is often hard for one person to see things differently. Some people are more agile than others at changing frames internally; most need collaboration and other inputs to do it. I think this is due to a combination of the way our neural pathways are formed and maintained and a lack of meta-thinking practice. That combined with increasingly specified knowledge domains and the training and concentration necessary to master those domains means collaborating with people from other areas, worldviews, and walks of life increases your chances of seeing things differently, getting the diversity of feedback you need and finding the knowledge resources you need to create value.

The second part of the conversation with Paul Bottino has been published in this post.

Comments: (0)

100 en un día | 100 in one day | 100 in un giorno

Category: ⚐ ES+città+ciudad+creatividad+espacio público+participación+sostenibilidad+urban social design+urbanismo

1

100 en un día es un festival de experimentación urbana que consiste en la implementación de 100 acciones urbanas en un solo día en una ciudad. La iniciativa nació en 2012 en Bogotá, lanzada por el Colectivo “Acción Urbana” y se ha replicado hasta hoy en 13 países y 28 ciudades en los 4 continentes, entre ellas Santiago del Chile, Cape Town, Copenhagen, Rio de Janeiro y Montreal.

100-en-un-día

Pero, ¿qué se entiende por acción urbana en el contexto de 100 en un día?
Una acción urbana es algo que:

+ tiene capacidad de poner en evidencia un potencial subestimado del carácter urbano de una ciudad
+ surge de reflexiones efectuadas directamente por los ciudadanos, tanto necesidades insatisfechas como deseos
+ se realiza directamente por iniciativas ciudadanas
+ tiene capacidad de concienciar y despertar el interés por lo común 

En Milán 100 in un giorno se realizará el próximo día 27 de Junio a partir de las 7.00 y con una duración de 24 horas. Las acciones urbanas a realizarse (juegos, performance artísticas, instalaciones temporales para deporte y ocio, etc..) serán propuestas directamente por los ciudadanos a través del formulario presente en la página web y durante una serie de workshops organizados in situ.

El festival aspira a involucrar de manera directa a la ciudadanía en el proceso de reimaginar su ciudad, dándoles la posibilidad de transformar activamente su entorno urbano hacia un modelo más sostenible y más enfocado a la escala humana.

Aquí va el vídeo (en italiano) que explica cómo funciona la iniciativa:

100in1giorno 8 from 100in1giorno on Vimeo.

La anécdota: 100 en un día es una de las referencias que incluimos en nuestro catálogo de buenas practicas en la fase de concurso del Plan Maestro del Centro Histórico de Asunción el pasado mes de Agosto.

¡Nos encanta esta iniciativa y esperamos que se difunda y se ponga en práctica en muchas otras ciudades del mundo, contagiando creatividad y capacidad transformador!

Comments: (0)

Archiprix International – ecosistema urbano takes part in the Awards ceremony

Category: ⚐ EN+architecture+creativity+ecosistema urbano+events+urban social design+urbanism

archiprix_madrid2015-960x576

In the past two weeks, Madrid has been the capital of the most innovative and vibrant ideas coming from the academic environment worldwide. In fact, Madrid was chosen for the 2015 edition of Archiprix International, a biennial event that involves all schools worldwide in Architecture, Urban Design and Landscape Architecture to select their best graduation project.

The event consisted of two sections:

Towards a middle-out urbanism

All participants were invited to participate in the Archiprix International workshop, that took place at ETSAM. These best graduates from around the world form a unique group of young talented designers. From surgical interventions to visionary statements: the best graduates from all over the world were invited to Madrid and challenged to develop plans and design proposals in a multidirectional approach to the city. The workshop was conducted by DPA-ETSAM and Los Bandidos AG and tasks were led by emerging local practices.

facts

We were invited to be part of the jury to evaluate the projects resulted from the 7-day workshops and to present our overview and conclusions about this work during the final Award Ceremony that took place at Cine Callao on Friday May 8th.

16891768904_d76e02e80e_o

In our talk we reflected on the topics that emerged throughout the different proposals and groups. In addition to this, we presented our vision of how designers and architects need to equipe themselves to be able to deal with contemporary urban issues, what we understand is the new designer’s role and the importance of incorporating new tools in architecture.

16894228313_1e2b89d780_o

Belinda Tato talking about the variety of topics related to architecture

17326816098_4c8c7693d6_o

Jose Luis Vallejo explaining the concept of “one-man band” in architecture

17512386842_5025feb3be_o

Iñigo Cornago talking about the importance of bottom up actions

gif-4-projects

Four projects from the Archiprix workshops

Archiprix International Madrid 2015

Extensive presentation of the world’s best graduation projects, selected by 351 schools from 87 countries.

map

Map of participants in Archiprix 2015

The jury comprised Eduardo Arroyo, Luis Fernández-Galiano, architect and editor of Arquitectura Viva, Anupama Kundoo, architect with her own practice in Auroville (India) since 1990; Zhenyu Li; and French landscape architect Catherine Mosbach. The jury reviewed all submitted entries at the ETSAM | UPM – Escuela Técnica Superior de Arquitectura de Madrid, Universidad Politécnica de Madrid, the co-organizer of the eighth edition of Archiprix International. The jury nominated 21 projects for the Hunter Douglas Awards and selected 7 winners out of these nominees.

winners

Winners of Archiprix International

Here you can have a look at all the selected projects and the seven winning projects.

The 9th edition of Archiprix International -2017- will be held in Ahmedabad, India.

It has been a great pleasure to be part of this inspiring event and getting a chance to see and hear how the most talented architects are thinking throughout the world.

We wish all of them the best luck for their brand new careers!

More info about Archiprix 

Comments: (0)

Presentando local_in, nuestra renovada plataforma de mapeo colectivo

Category: ⚐ ES+cultura abierta+participación+placemaking+social toolbox+tecnologías+urban social design+urbanismo

¿Qué fue de whatif?

¿Estás buscando Whatif, nuestra herramienta libre de mapeo colaborativo?
Te contamos qué ha sido de ella.

Hace tiempo que no publicábamos nada sobre esta aplicación. De hecho ahora mismo no aparece por ningún lado: no está en nuestro portfolio, los buscadores no la encuentran, hasta en las redes sociales empieza a desaparecer. Sin embargo, el desarrollo dista mucho de estar parado. Al contrario: en los últimos meses el proyecto ha dado un importante salto cualitativo, desde el código mismo hasta el propio nombre. A continuación os contamos los porqués y los paraqués de estos cambios.

continue reading

Comments: (3)

#WikipraçaSP, reinventando el espacio urbano en São Paulo

Category: ⚐ ES+ciudad+cultura abierta+participación+tecnologías+urban social design

Foto: Una de las asambleas de los miércoles del proyecto #WikipraçaSP - #Wikipraça Arouche, en el largo do Arouche de São Paulo.

Una de las asambleas de los miércoles del proyecto #WikipraçaSP – #Wikipraça Arouche, en el largo do Arouche de São Paulo.

¿Cómo sería una plaza que funcionase como Wikipedia? ¿Cómo se leería un espacio urbano en el que cualquier persona pudiese agregar párrafos, objetos, como en una entrada de Wikipedia? ¿Cómo sería la gestión colectiva de su contenido? ¿Quién redactaría las normas? ¿Qué procesos activaría la inteligencia coletiva?

Desde el nacimiento de Wikipedia, el término wiki (que significa ‘rápido’ en lengua hawaiana) se ha convertido en sinónimo de colectivo, de colaborativo. La enciclopedia hecha por pocos es vertical. La wikipedia cocinada por muchos es inteligencia colectiva. Lo interesante es que en los últimos años, el imaginario wiki y su método participativo (siempre asimétrico y algo mitificado) está impregnando todo. De la economía a la cultura, de la ecología a la educación. Y aunque tal vez no se pueda hablar del wikiurbanismo como tendencia o método consolidado, sí existen diversas prácticas que unen lo wiki y lo urbano. sigue leyendo

Comments: (0)

Juan Carlos Cristaldo, socio local de Ecosistema Urbano en Asunción

Category: ⚐ ES+colaboradores+Plan CHA+urban social design+urbanismo

Juan Carlos Cristaldo

Juan Carlos Cristaldo

Hoy tenemos el placer de presentaros a Juan Carlos (Juanca) Cristaldo, un joven arquitecto y diseñador urbano de Paraguay que es ahora nuestro socio local en Asunción y con quien estamos trabajando en el Plan Maestro del CHA.

continúa leyendo