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openarch | prototipo real de vivienda inteligente

Category: arquitectura+castellano+nuevas tecnologías+open culture

Tras meses de desarrollo y experimentación, recientemente se presentó al público el proyecto Openarch, una experiencia real sobre la integración de la tecnología en la vivienda, llevada a cabo por Thinkbig Factory

openarch

De acuerdo con los propios autores:

Openarch es un prototipo real de una vivienda inteligente. La primera vivienda diseñada desde el inicio para incorporar una capa digital que conecta la casa y sus elementos a Internet. Sus habitantes participan y se incorporan a una nueva vida conectada y digital. Es flexible y gracias a su capacidad de transformación se adapta  a cualquier condición que requiera el usuario.

La capa digital a la que a partir de ahora llamaremos D.OS (domestic operating system) incluye una serie de elementos que permiten a los usuarios estar conectados con cualquier persona o espacio, controlar los elementos de la casa mediante el movimiento del cuerpo, realizar conferencias desde la casa, conocer el consumo eléctrico en cada instante, activar cualquier electrodoméstico desde el trabajo, compartir en video y en directo las recetas de cocina con el resto del mundo, crear tu propio plató de TV en el salón, etc.

Openarch || FILM from Openarch on Vimeo.

La vivienda está diseñada para permitir la máxima capacidad de modificación y adaptación a las necesidades del usuario en tiempo real, como parte de un estilo de vida más dinámico y cambiante.

4 posiciones

Más allá de la domótica, incorpora desde su propia concepción varios sistemas que permiten al usuario interactuar no sólo con la vivienda sino con la ciudad, con otros usuarios y con la Internet de las cosas, todo a través de una interfaz integrada con los propios elementos arquitectónicos y los objetos cotidianos mediante sensores y sistemas de visualización proyectados.

CD / vinyl app

Weather app

De este proyecto nos gustaría destacar dos cosas:

Lo primero, que se trata de un claro ejemplo de la aplicación consecuente de los principios de la cultura abierta. Desde la transparencia del proceso, que ha sido comunicado por los desarrolladores en su blog, hasta el hecho de que ser un prototipo real, habitado durante el propio proceso de testeo: lo que podríamos llamar una obra arquitectónica en versión beta. Lo que vemos no son montajes digitales ilustrativos (perfectos e ideales pero irreales), sino fotografías y vídeos directos del sistema puesto en uso, con todas sus deficiencias y capacidades. Acostumbrados a ver terminar el trabajo de los arquitectos el mismo día en que la obra se pone en uso, es interesante encontrar proyectos en los que las pruebas, los errores, los aspectos a medio definir y las mejoras sucesivas se comunican con el mismo valor o más que el resultado final, y son puestos a prueba con su uso cotidiano.

El segundo aspecto más interesante es que, frente a proyectos de investigación y desarrollo similares emprendidos por grandes empresas y universidades en búsqueda de patentes comercializables, Openarch está basado en sistemas de hardware y software open source, empleando estándares abiertos y componentes que permitirían a cualquiera desarrollar su propia versión del sistema, ponerla a prueba, mejorarla y contribuir así directa o indirectamente al desarrollo del proyecto.

openarch

Os animamos a visitar la web y revisar detenidamente los contenidos explicativos que incluye, así como a seguir los avances del proyecto en sus siguientes fases de desarrollo.

Fuente: openarch.cc

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A Day at New York’s BMW Guggenheim Lab: A Grassroots Example of Creative Urban Development

Category: english+open culture+Uncategorized+urban social design

In Manhattan, on the corner of Houston and 2nd avenue, there sits an empty lot between two brick buildings. For nearly a century, the lot has existed as a eye-sore for its neighbors, and a nest for lower east side rats. However, today it exists, cleared, paved and transformed into the temporary host of the BMW Guggenheim lab.

Between gratified walls, a massive steel structure, flat screen monitors and a speaker’s podium hosts guests and events that critique and inspire new ideas about 21st century creative urbanism. I had been meaning to visit the BMW Guggenheim lab since, while in Germany this past summer, a friend told me about it’s opening. After New York, the structure and monitors will be traveling to Berlin, and then on Mumbai. In fact, the structure and events are scheduled to travel around the world to 9 major cities for the next 6 years.

And what will become of the lot on Houston and 2nd? As I am currently researching the temporary use of vacant urban spaces, this question had been on my mind. I arrived in New York, serendipitously in time for the “What’s Next” discussions at the Lab. it turns out, the vacant lot owns a history of transformation efforts that extend beyond this past summer and BMW or the Guggenheim’s involvement. First Street Green, a local community organization made up of neighbors and friends of the area, has been trying to clean up and redesign the lot as community space for several years.

I choose the right time to visit. The day’s events kicked off with an address from First Street Green’s President, Robert Graf, who spoke a bit about the history of the 33 East first street site and their efforts to work with New York City Parks and Recreational facilities (who has owned the property since the mid 20th century) to clear and adapt the space to neighborhood needs. Next, friends of First Street Green, architects Jorge Prado and Silva Ajemian of Todo Design, presented a potential blueprint for the future of the site. Melding local neighborhood interests and the larger interests of New York City, they suggested a simple split-level architectural design: half community center and half park-space that would integrate the activities on the bustling Houston street with the first street neighborhood.

Then a representative from Art in the Parks, a project headed by the Department of Art and Antiquities, gave a presentation about the type of sculptures and installations that have been showcased throughout New York’s parks in the past. This presentation was meant to suggest the potential for the space to be used for arts viewing. A young, neighborhood boy raised his hand – and then the real discussions began. “What about the kids?” He asked, “we don’t want to look at sculptures, we want to play sports in our neighborhood”. It was quickly acknowledged that whatever becomes of the space, it will have to meet the needs of the surrounding residents, first and foremost.

It seemed the perfect transition into the presentation “It’s My Park”. The Hester Street Collaborative and Partnership for Parks were presented by Jordan Pender, who explained placemaking - the community benefits of citizen involvement in urban development plans. Along the same lines as the What If Cities initiative at Ecosistema Urbano, Partnerships for Parks now has an online interface called “People Make Parks” which encourages communities participate in the design of their park, incorporating tools like “Design Hoops”, “story map”s and “wish objects”. Lastly, Graem Sullivan, director of the School of Visual Arts and The Pennsylvania State University spoke about the significance as Space for making place for questions.

After a lunch break and a on-site game of Urbanology (it’s great, play it online here), the activities on site switched to a visioning wall workshop. Several tables laid out giant foam puzzle pieces and writing and decorating tools. Speakers, listeners, and passer-bys were encouraged to write their own ideas about what could exist in the space post-BMW/Guggenheim Lab. The puzzle pieces took structure, and the sculpture chart grew in idea potential that raged from Mobile Gardening to Music performance.

The puzzle pieces, we were told, would be presented to the 1st street community, who would lay the ideas in order of preference. The site’s development would depend on this input.

I observed two major take-away points from the First Street Green day’s activities:

First, the potential in the flexible use of raw spaces. Architects Prado and Ajemian suggested a “soft “structure for their proposed community center. Natural materials and a simple structure would allow for later construction or deconstruction. In other words, the architecture of the site could be planned from the beginning to adapt to neighborhood needs. Art in the Parks suggested the idea of installation, not murals or permanent sculpture to share the space. This art form could temporarily expose the neighborhood (and New York’s visitors) to contemporary visual art during periods of the year that the space is unsuitable for lengthy outdoor activities.

Second, the potential of socially engaging tools to integrate local (and larger) communities in urban development plans. These tools give all members of the community, regardless of age or educational status, the ability to impact the future of their shared space. Community members will likely care even more for a space they’ve invested thought into. The more stakeholders in a project, the less likely it will fall into disuse or vandalism.

Ecosistma Urbano is well acquainted with the notion that fluid communication between designers and the communities in which they work is one of the most important aspects of 21st century, sustainable urban development. At DreamHamar’s digital and physical labs, similar social tools are being introduced.

The history of the 33 East first street is, in itself, proof of the potential in communities to develop grassroots urban change. Until mid-October, if you’re in New York, I highly recommend checking out the BMW Guggenheim lab

If you’re in New York some months, years from now, it will interesting to see what becomes of the 33 East first street site as well.

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whatif | 2.0 beta version and new official site

Category: english+open culture+social software

Some weeks ago we announced here the coming release of the Whatif web application and commented on its main features. Today we are pleased to be launching the new Whatif 2.0 version and the official website of the project, Whatif.es.

Next you can watch (in spanish) a short video presentation we recorded at the office:

At Whatif.es you will find the following content:

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Guggenheim side effects and the Architects’ originality obsession

Category: architecture+english+open culture

In a recent coffee-break in Ecosistema Urbano we have been discussing the project for City of Culture of Galicia by Eisenman Architects and one of us used the expression “Bilbao effect”. Inevitably, this reminded me of a post I had written some time ago for the blog complexitys (HDA | Hugh Dutton Associés) and I would like to share my ideas with our readers:

A recent article on ArchDaily talked about our ‘in progress’ footbridge at La Roche sur Yon.
We’re pleased to be a subject of interest for a such an important architecture website, and what we appreciate even more is the public feedback and the list of comments left, which have inspired some interesting reflections about our work here at HDA.
I would particularly like to share some thoughts on the idea (or even obsession) of “being original” in architecture, the meaning of copying someone or something, and what this could imply nowadays, in a time when everybody is talking about copyright and how it’s changing with new communication technologies.

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Arquitectura en Beta – Datos y Política abierta

Category: castellano+open culture+urban social design

“Urban strategies should include democratic infrastructures: space of disobedience, space of association, freedom to move.” @materielcity

Tal como comenta Manuel Castells en su artículo ¿Quién teme a Wikileaks?, esto que estamos viviendo ahora, en cuanto al cuestionamiento de la transparencia, los gobiernos y la política, es algo que tenía que ocurrir. Y añade: “Los gobiernos llevaban tiempo preocupados con su  pérdida de control de la información en el mundo de internet. Ya les  molestaba la libertad de prensa. Pero habían aprendido a convivir con  los medios tradicionales. En cambio, el ciberespacio, poblado de fuentes autónomas de información, es una amenaza decisiva a esa capacidad de  silenciar en la que se ha fundado siempre la dominación. Si no sabemos lo que pasa, aunque nos lo temamos, los gobernantes tienen las manos  libres para robar y amnistiarse mutuamente como en Francia o Italia o  para masacrar a miles de civiles y dejar curso a la tortura como EE.UU.  en Iraq y Afganistán.”

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[ARQUITECTURA RED] INTERACTIVOS´09 ARTELEKU

Category: arquitectura+castellano+open culture

ioncuervasmons

QR-code del Arteleku

Presenté este proyecto para el taller INTERACTIVOS `09 del Medialab y ha sido seleccionado. Es un proyecto abierto y la idea es que pueda mejorarse a lo largo de las dos semanas de taller.  Del 16 al 30 de Julio en Donosti, y aún esta abierta la inscripción para colaborar.

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[EU] spotify playlists #4

Category: creativity+english+new technologies+open culture

spotifyeu_logo3

This is our last daily playlist at the office, from now on we’ll post weekly or monthly playlists, so the first music brain-storming ends up here… the bright side is that weekly or monthly playlists are smoother and rested, and we have more time to select tracks for everyday work…

spotify:user:eiza1980:playlist:0iZq0jYXYYnqCggogvts9w

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[EU] spotify playlists #3

Category: english+new technologies+open culture

spotifyeu_logo3

Here we go with the next delivery…

spotify:user:eiza1980:playlist:4Z7uxOl0c4qexuHdbu01Ux

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Pop-Up Landscapes and Wiki Urban Planning Workshop at HANGAR/Barcelona

Category: architecture+city+eco-blog+english+new technologies+open culture+urbanism

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Exploring New Visualisation Tools for Community Participation in the
Transformations of the Built Environment

Pop-Up Landscapes and Wiki Urban Planning Workshop
26-27-28 Feb 2009 – Hangar Barcelona

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the commons

Category: creativity+english+internet+open culture

cc_365

In this innovative animation, filmmaker Laura Hanna, writer Gavin Browning and video artists Dana Schechter and Molly Schwartz examine the concept of The Commons as a means to achieve a society of justice and equality.

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Do It Yourself City

Category: architecture+blogs+city+english+open culture

diycity1

DIYcity was created in October 2008 by John Geraci. The site explores the idea that open, participatory web technologies, applied to city living patterns, infrastructure and services, can radically transform cities as we know them, making them more efficient, more livable and more sustainable.

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EU_magazine covers #2

Category: architecture+english+open culture

magazine_covers2

we proudly present another cover series showing the work we develop…

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life sharing for architecture

Category: architecture+english+internet+open culture

omini365

omini.net is a sharing resources project  for architecture realised by ma0 studio (www.ma0.it); the website collects and shares the “omini”, the figures that architects insert into projects.

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$2 Wind Energy for the third-world

Category: engineering+english+new technologies+open culture+research+sustainability+Uncategorized

Shawn Frayne, a young inventor based in Mountain View, California, is the creator of Windbelt, a new device for wind-energy production based on an aerodynamic phenomenon known as aeroelastic flutter.

This phenomenon is a well-known destructive force and it caused, for example, the Washington’s Tacoma Narrows Bridge to collapse in 1940 (video). Researchers at Humdinger (this is the name of the company pushing forward the Windbelt technology) have discovered that it can also be a useful and powerful mechanism for ‘catching the wind’ at a variety of scales and costs beyond the reach of traditional turbines.

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VISUALIZAR'08: Database City – Call for Projects

Category: art+english+new technologies+open culture+urbanismo

Curated by: José Luis de Vicente
Instructors: Bestiario and Fabien Girardin
Dates: 3rd – 18th November, 2008
Venue: Medialab-Prado, Madrid (Calle Alameda, 15 · 28014 Madrid, Spain)

Medialab-Prado issues a call for data visualization projects to be carried out within the context of the VISUALIZAR 08: Database City International Workshop, that will take place from 3rd to 18th November 2008 at Medialab-Prado (Madrid, Spain).

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play on plaid: music made out of solar energy

Category: english+events+new technologies+open culture+sustainability+video

Think to a Plaid in the middle of a field, a sunny day and some musical Nerds with their laptops that generate sweet electronic melodies: not a sound from a generator, no stinky fuel but only the sound of the music and the smell of just cut grass.

Play on Plaid is also the occasion to record tracks produced with solar energy and make out of them records with out being totally slaves of oil.

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Interactivos? México'08: Technologies of Laughter

Category: english+events+open culture

From August 1 through 16, 2008
Submissions Deadline: June 8

Led by: Zachary Lieberman (USA), Leslie García (Mexico) & Alejandro Tamayo (Colombia)
A maximum of 10 projects will be carried out in a workshop held at the Centro Multimedia (National Arts Centre) from 1 to 16 August 2008. At the end of the workshop, the projects will be exhibited at the Cultural Centre of Spain in Mexico from 16 August to 14 September 2008.